Free Online Game

Welcome to NomoStory

Join Nomo and his friends on their adventures together!

omos-on-adventure-together

Join our Discord to get live updates and contribute

Main Characters

Meet the main cast of the game

  • Nomo

    Nomo

    Community

    I'm Nomo. I'll provide guidance on how to make your games, market them, and grow your community. Looking forward to working with you.

  • Flomo

    Flomo

    Creative

    Hey there, I'm Flomo. I'm the head of the creative team. I'll help you find art sounds, and music for your games!

  • Jomo

    Jomo

    Data

    Sup, I'm Jomo. I'm the NomoCode game making specialist. I'll provide the analytics to make your games more fun and optimize their performance!

  • Romo

    Romo

    Finance

    Greetings, my name is Romo. I'm the business manager and will help you with managing your NomoCode team members, and give guidance for investing the funds you make from ad revenue.

  • Robo

    Robo

    Support

    My name is Robo. I'm here to assist you behind the scenes in running your games, and specialize in providing moderation for your discord servers.

Omo Personas

Side characters that help run your town

  • Community Nomo

    Community Nomo

    Community Center

    Welcome to the Community Hub. This is where you'll be able to read our community testimonials, see community job postings, and come hang out with the Discord community.

  • Librarian Nomo

    Librarian Nomo

    Library

    Welcome to the Library. Here you can view our storybooks and our blog articles. You can read about the history and stories behind the characters, our vision, and why we're working hard to make NomoCode.

  • Professor Nomo

    Professor Nomo

    University

    Welcome to Nomo University. Our focus is on 'learning how to learn'. Here we will provide mini classes, with the goal of getting certifications, to show your skillsets to potential team members and fellow game makers.

  • Artist Flomo

    Artist Flomo

    Gallery

    Welcome to the Gallery. Here we'll create unique art for your games with our drag and drop art maker. You can also view / use community art in your games as well, and get tips for improving your art.

  • Entrepreneur Flomo

    Entrepreneur Flomo

    Shop

    Welcome to the Marketplace. Here you'll be able to use real money to buy / sell assets made by community members for your NomoCode games. You'll also be able to buy skins / items for these games with nomocoins, our virtual game money earned by doing tasks.

  • DJ Flomo

    DJ Flomo

    Recording Studio

    Welcome to the Studio. Here we'll work to create and find sound effects made by the community that can help bring your games to life.

  • Scientist Jomo

    Scientist Jomo

    Laboratory

    Welcome to the Laboratory. Here we will analyze the data for your games, run experiments and test to make them as effective as possible. This is also where you'll have access to experimental NomoCode apps and tests.

  • Showbiz Jomo

    Showbiz Jomo

    Welcome to the Costumes Center. This is where you can invest your nomocoins and experience to unlock costumes and unlock skins for character. You can also submit your own costume art for community members to unlock.

  • Gamer Jomo

    Gamer Jomo

    Welcome to the Arcade. This is where you can play the games made with our No Code Game Maker. You'll also be able to play games made outside of NomoCode by our community members.

  • Director Romo

    Director Romo

    Business Building

    Welcome to the Business Building. Here you will get guidance for the business side of your games - managing your team members, tasks, and handling how to invest your money made from ad revenue.

  • Workout Romo

    Workout Romo

    Gymnasium

    Welcome to the Gymnasium. This is where you can spend your NomoWorld in game experience to train your character's abilities for the game quests in NomoWorld.

  • Judge Romo

    Judge Romo

    Courthouse

    Welcome to the Courthouse. This is where we'll deal with the legal side of NomoCode - creating and signing team contracts, setting game legal permissions, and handling any copyright issues.

Other Allies

Side allies you meet along the way

  • Gooby Goober

    Gooby Goober

The Villains

Bosses and Mini Bosses

  • Catphish

    Catphish

    Miniboss: Court Jesters

    Half cat, half fish.

  • Sales Charlatan

    Sales Charlatan

  • Dozer

    Dozer

    Miniboss

  • Slumber

    Slumber

  • Cult Leader

    Cult Leader

    Boss

  • The Hacker

    The Hacker

    Boss

  • The Workaholic

    The Workaholic

    Miniboss

  • Court Jesters

    Court Jesters

    Boss

  • Whisper

    Whisper

  • Rumor

    Rumor

  • Dark Nomo

    Dark Nomo

    Boss

  • Dark Flomo

    Dark Flomo

    Boss

  • Dark Jomo

    Dark Jomo

    Boss

  • Dark Romo

    Dark Romo

    Boss

  • Ego

    Ego

    Boss

  • Evil Robo

    Evil Robo

    Boss

Chapters

The main story arcs that the player goes through

The Fall of Omo Town

The 4 Omos are presenting a new form of quantum technology to their citizens. The town is attacked with the intent to steal the technology, and the chamber holding the technology is damaged, resulting in an explosion and creation of the villians and Dark Omos. The 4 Omos lose their memory and the Dark Omos convince the citizens that the 4 Omos are fakes. Robo helps the Omos flee the town.

New Beginnings

• Discover first of the Omo Personas. • Plan to make a new town.

The Outskirts

A Whisper in the Night

The NomoCult

Court of Jesters

'Dark Jomo'

'Dark Romo'

'Dark Flomo'

'Dark Nomo'

The Garden of Ego

A False Reality

Cybertopia

The Final Battle

• Omos let dark Omos out of orb (evil Robo only has the dark essences at this point) • Omos save Robo • Sentient AI doesn't need Robo, starts taking control in all other robots • Dark Omos hold back

Gameplay for NomoStory

Special Attacks in the game based on real world principles, fallacies, and concepts

dialogue-scene-gameplay-omos

Storytelling Cutscenes

Story driven setting following our characters on their journey to save the world

battle card example

Wide Variety of Battle Cards

Special Abilities players and enemies use while in combat

battle card example

Top Down Real-Time Gameplay

Navigate through lots of diverse environments and enemies throughout the story world

dialogue-scene-gameplay-omos

Interactive Character Journey

Interact with a large cast of characters as you go on your journey to save the world

Battle Cards

Special Attacks in the game based on real world principles, fallacies, and concepts

  • Analysis Paralysis

    Analysis Paralysis

  • Anchoring

    Anchoring

    Prohibits player movement locked to a circle around the anchor until it's destroyed

  • Apophenia

    Apophenia

    Seeing patterns in coincidences

  • Asymetric Risk

    Asymetric Risk

  • Bait and Switch

    Bait and Switch

  • Bandwagoning

    Bandwagoning

  • Barnum Effect

    Barnum Effect

    Player: hide abiity to see true stats, makes all stats look full || NPC: mute all positive effects + casting

  • Blackmail

    Blackmail

  • Boundary Testing

    Boundary Testing

  • Brainstorm

    Brainstorm

    Based on bandwagon fallacy, band wagon entering screen from side and going across, while randomly throwing out damaging items

  • Burnout

    Burnout

    Ailment: slows down enemy player

  • Catfish

    Catfish

    Something with catfish charcter, cute cat face, ugly fish body? Uses fishing rod?

  • Cyber Disinhibition

    Cyber Disinhibition

    Feeling Empowered due to Online Anonymity

  • DARVO

    DARVO

    Deny. Attack. Reverse Victim and Offender.

  • Deflection

    Deflection

  • Epiphany

    Epiphany

  • False Dilemma

    False Dilemma

  • False Equivalence

    False Equivalence

    Comparing "Apples" to "Oranges"

    Apple spawns on one side, Orange spawns on other side. Both roll towards the enemy until they collide and explode

  • False Equivication

    False Equivication

  • Firehose of Falsehood

    Firehose of Falsehood

    Fire Hydrant and connected hose that shoots our fire projectiles

  • Flow State

    Flow State

  • FOMO

    FOMO

    Fear of Missing Out

  • Frequency Illusion

    Frequency Illusion

    Creates multiple damaging items near enemy player, maybe 5 that poof in at faster rate (1...2..3.4.5)

  • Freudian Slip

    Freudian Slip

  • Gaslighting

    Gaslighting

  • Gish Gallop

    Gish Gallop

  • Groupthink

    Groupthink

  • Gruen Transfer

    Gruen Transfer

    Gruen Effect as a game attack by enemy that terraforms the world, poisons player until they press needed button

  • Herd Mentality

    Herd Mentality

    Bunch of sheep run across screen

  • Locus of Control

    Locus of Control

    External arrows now going outwards (moving from external to interla locus of control)

  • Love Bombing

    Love Bombing

    Bombard with affection to gain trust

    Lots of small heart shaped bombs thrown at opponent, explode with small spikes shooting out of them

  • Machiavellianism

    Machiavellianism

  • Mindfulness

    Mindfulness

  • Mirroring

    Mirroring

  • Negging

    Negging

    Backhanded Compliment

  • Phishing

    Phishing

  • Precautionary Principle

    Precautionary Principle

    Better to be Safe than Sorry

    Yellow light stoplight?

  • Procrastination

    Procrastination

  • Projection

    Projection

  • Occam's Razor

    Occam's Razor

    Something with a talon / claw?

  • Red Herring

    Red Herring

  • Schrodinger's Cat

    Schrodinger's Cat

  • Silent Treatment

    Silent Treatment

  • Sleeper Effect

    Sleeper Effect

  • Strategic Ambiguity

    Strategic Ambiguity

  • Streisand Effect

    Streisand Effect

  • Survivorship Bias

    Survivorship Bias

  • Triangulation

    Triangulation

  • Victimizing

    Victimizing

  • Weaponized Incompetence

    Weaponized Incompetence

  • White Lie

    White Lie

  • Winner's Curse

    Winner's Curse

  • Zeigarnik Effect

    Zeigarnik Effect

Game Release Timeline

Here's our roadmap for getting the game released.

omos working on computers

Q3 2025

Sandbox - Battle System

Simple visual single player game engine with a scripting language that can be used to create the weapons, battle cards, and abilities used in battles. Can also create enemies that can fight back.

Q4 2025

Game Demo - Boss Battle

Create a polished mockup of a boss battle scene, with expected gameplay functionality, music, and sound effects.

Q1 2026

Sandbox - Rest of Systems

Expand the Sandbox engine to have rest of systems: cutscene dialogue, in-game dialogue, 'upgrades', and rest of systems needed for a final game.

Q2 2026

First Chapter Release

Create a polished mockup of the first chapter of the game, including story elements as well as gameplay.

Q3 2026

Community Contribution System

Community members will be able to submit their own quests, battle cards, art, and ideas. Some will be merged into the main game, the rest will be playable as community content.

Final Release Date?

Official Game Release

Content will be released overtime. Prior content will be improved, and new content may vary in quality, with long term goal of improving it.

After Game Release

Multiplayer Gameplay

Once the story mode is complete, we'll move the game to multiplayer. This would allow multiplayer storymode, as well as other multiplayer game modes like building your own mini games.

Our Mission

Gamified Learning for Leadership and Life

omos working on art together

Our goal is teaching different aspects of leadership and lifeskills.

These include concepts like:


  • • Addressing Complex Ethical Questions
  • • Internet Safety and Security
  • • Managing and Resolving Conflicts
  • • Building an Online Community
  • • Systems for Self Improvement
  • • Frameworks for Decision Making
  • • Risk Analysis and Management
  • • and many more...

Written text by itself is not optimal for learning.

By gamifying these concepts, they can be learned efficiently, while having fun!

Credits

Below are links to give credit to some of the art being used on the website.